I got an Xbox 360 today, the newer version, which hopefully won’t periodically break.
I haven’t had an Xbox for about 2 years now, and haven’t really been a gamer in that time at all, but with my recent foray into the world of interactive design, and looking at game design, it was inevitable (or maybe even imperative) that I got one. I was quite excited to unbox it (second hand from eBay) and stick one of the games on. I decided to play Bionic Commando, a remake of an old arcade classic into a 3D adventure/shooter:
It didn’t look like the best game in the world but looked fun. Turns out it’s a complete pain in the arse. I couldn’t help but critique it as I played; the user interface; the interactive elements; the narrative and how I as a user navigated the game. Here are a list of things that pissed me off about Bionic Commando:
- An opening cinematic with poor animation, voice acting and writing — I just want to play.
- A tutorial section separate to the gameplay and the story – ruins the flow and makes the story confusing.
- A loading screen every 5 minutes.
- A luscious world that I am punished for exploring (‘Game Over’).
- Awkward controls and physics.
I lasted about half an hour with the game and it made me feel even guiltier for buying an Xbox when I have plenty of work to do any way. Hopefully other games won’t disappoint; now I’m scared to put on Call of Duty: Modern Warfare 3, Bioshock and Halo Reach – games I know I would have loved a few years ago, but now I won’t be able to stop myself assessing. But that’s probably a good thing.
Josh