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Monthly Archives: August 2013

I have a large number of subject areas I have been skirting around and am interested in:

  • Piracy
  • Open Source
  • The Role of the Designer
  • Authorship
  • Privacy
  • Copyright
  • Collaboration

But what I am lacking is a direction/voice/reason to write in the first place. This is what I need to find. My proposal was written mainly around ideas of authorship and the role of the designer. I wanted to write about how the role of the designer is changing in response to the open source movement. But in recent research I am struggling to find a real correlation between open source initiatives and the design intentions behind them. Open source by it’s very nature is an organic system, I am interested in how one goes about designing such systems in the first place (Wikipedia was designed) but I am not sure if this is really part of the same argument as “the changing role of the designer” but is more about a new design role—as a User Interface Designer or an Interaction Designer are design roles which have been named in just the last few years.

Possible question:

What are the hinderances given to a large-scale collaborative project?

I could go on to talk about the benefits of a large-scale collaborative project (open source) and use many case studies such as Wikipedia, GitHub, Open Science etc. and talk of the pros and cons of these. Then the hindrances could encompass many areas of interest, such as the contributors themselves: Why are workers reluctant to share their information/designs/’fruits’? I could talk about social structures: how open source operates in a capitalist society? Ultimately Open Source systems *shouldn’t* work as they are, by design, the very opposite of a capitalist construct. Does the fact that open source initiatives are spreading and becoming leaders in many fields show that we as humans inherently favour collaboration and sharing over capital and economy? What is the state fighting against? Bitcoin is a threat to international economy as it poses an untraceable currency which could bolster trade of guns/drugs/pornography and other illegal items which are slowed by the fact that at present, and individuals transactions can be monitored and stopped if necessary. Why is Bitcoin in existence, what is *it* trying to achieve?

To research:

  • Social Structures:
    • Capitalist
    • Socialist
    • Communist
  • The benefits and trappings of each, examples, case studies.
  • Examples of OS iniatives in each? Are there more in Capitalist states than Socialist? Why?

More reading all round I suppose.

Josh

A recent discussion over beer and fish and chips led to the topic of privacy on the internet and how ‘hacktivist’ groups form largely to tackle this. Groups such as Anonymous operate en masse, en line (online*), fighting against governmental organisation such as the NSA in the USA and GCHQ in the UK which use personal data trawled from the internet for varying reasons: reasons which may be unknown to us, but we know they have quite intimate data about us.

Is this invasion of privacy that bad? Why should it matter that they are collecting data about us? What do we have to hide? Or is the fact that they are doing this in secrecy and just sitting on the data until something happens reason enough to fight it, or subvert it?

It cannot be denied that the core function of these intelligence agencies is security of their respective nations in the face of terrorist attack and the like. We are given convincing statements at least.

Josh

*Sorry.

Open Source culture is based on sharing: if something is made, it is presumed worthwhile to others and so is shared without restraint. This spreads the availability of tools—tools which can be used to build new things.

It could be said that any thing in itself is a tool: something which can inspire or be re-worked into something new could be labelled a tool; something which is built on, not necessarily built with. Regardless, the sharing and availability encourages development, experimentation and improvement. It seems to be a natural and straightforward model.

Capitalism and Socialism: Crash Course World History #33 is a very quick introduction to Capitalism, Socialism and Communism but it do it quite well. John Green does speak of how Marx believes Socialism is a very natural thing for humans. We inherently work together towards a a common goal, but capitalist structures introduce conflict and struggle which undermine this very humanist nature. Open Source culture is far from a capitalist ideal: it functions without hierarchy; it is very organic and is based on sharing and common interest without conflict. As Open Source projects are becoming more abundant, the benefits of this way of working are becoming quite clear. How Linux is Built introduces some of the many systems which rely on the collaborative development project that is Linux:

Although I find this area of thought extremely interesting, for the sake of my dissertation and the nature of the degree I am studying for, I think I will venture away from this comparison between open source and socialism, and focus more on how the designers working in the realms of open source and functioning. Perhaps compared to designers* whom work for large capitalist companies, such as banks…

Josh

*I think of a designer, now, as a very multifaceted word. Very rarely do I mean “visual communicator” (or something like that) when I use the word designer.

[Below is my dissertation proposal for my Ba in Illustration and Visual Media (Hons). It is formatted for the proposal itself, hence the 3 subheadings. I wanted to put it on here for archival reasons and for potential peer review.]

How Open Source culture affects contemporary design practice

Rationale

I aim to address a number of issues regarding Open Source culture. First of all I want to look at the implicit pros and cons of open sourcing designs or objects. I would like to look at a number of case studies throughout the dissertation, open source and not, and compare the development timelines of the two and their respective final outcomes – which was more efficient/profitable/useful/ethical/etc.? These examples would be examined in varying detail as and when I want to look at particular areas, for example; I would like to examine the role of the designer in the case studies. How did the role differ and if so, how did that affect the designer? Did he or she, in either case, operate in different ways, or have to make particular sacrifices? Or did either have any notable gains? Next I would like to look at how a designer would approach the design process. An ‘open source designer’ would have new tools to design with, such as feedback loops, conversation between author and user and so on. This may lead to definitions of an idea of ‘new design’ methods which could then be compared to ‘old design’ methods. How compatible the two methods are, if at all, would then be a reasonable next step.

I would then like to look at developing a conceptual framework to the idea of open source. Exploring ideas of authorship and the inherent reluctancy of a regular person to share his or her prized invention. This would relate to the new role of the designer as I would look at how much agency the designer has in production.

Ultimately I want to examine the fundamental values of open source, and how that correlates with the human condition regarding authorship. Are the two truly compatible, if not, what are the elements which are crippling true growth of the open source culture.

Methodology

Initially I intend to find a selection of case studies, at most four. I want the selection to be varied but each one to contain an element of design or have a distinct designer. This will help me apply ideas of authorship to the case study as I can then examine how one designer’s role compares to another. The case studies will ideally be a mix of large and small scale ventures which would then allow me to look at how each one sits in its given society and culture, depending on its location. We-Think by Charles Leadbeater and The Cult of the Amateur by Andrew Keen will provide me with many examples and also opposing views on the ideas of open source culture. Limited Language: Rewriting Design by Davies and Parrinder will give me many case studies which are more specific to design, also with a critical insight.

I will be looking at theorists such as Barthes, Foucault, Deleuze, Guattari to understand notions of authorship on a base level. I will then look at the work of Walter Benjamin, Ellen Lupton and Koi Vinh to put the theories into the context of design.

There are many current debates regarding open source culture. Two great resources will be Open-Source.Alltop.com and Slashdot.com which both frequently publish articles on up-to-date examples of open source ventures which are in some way making an impact on society. The nature of open source culture will allow my access to read and talk in contributing and active open source circles, but I will have to make sure to maintain a unbiased perspective.

Literature Review

Any object one buys or uses has been built and designed by someone. It is in the designers interest to hold on to the secrets which led to them designing a successful object which others want to use. Open source is the term coined to anything which allows universal access to the objects blueprints via free license and also allows universal redistribution including subsequent improvements made to it by anyone. The concept is not new, but the name came about with the rise of the internet, and it is based on software which was developed with source code available to whomever uses the software – hence open source-code. As the strength and ubiquity of the internet continues to rise day-by-day, it is no wonder that an open source culture has developed. Today, communication via the internet is almost a primary means, so sharing any form of information which is transmittable in bits and bytes is exceptionally easy. The ubiquity of the internet is now overflowing into many aspects of everyday life and many of the online cultures are doing the same.

Design is a field which is very much affected by the development of the internet. Design, as a large, overwhelming practice is about communication so it would be wrong to think that the development of design practice works in conjunction with the development of the internet. Designers are beginning to understand the strength of a good open source model, but not for personal growth, for larger reasons. Charles Leadbeater, some one whom champions open source culture very strongly, talks in great depth of the Wiki model and in particular, Wikipedia. Wikipedia is a very simple framework designed by two people and currently managed by 5, which has led to the largest encyclopaedia available for free use to anyone. The encyclopaedia itself is made up of nothing but millions of articles written, for free, by a vast community which believe they are adding to something good (Leadbeater, 2008). On the contrary however, for that very reason Wikipedia is also riddled with flaws. The articles are not necessarily written by vetted academics whom have credentials to back up their claims, the articles are written and edited by any one which can lead to re-defining the truth (Keen, 2007). The Wiki model relies on the contributions and upkeep of it users, and to limit this would be self-defeating – for the model to work it must be both open and unobtrusive – if something [non-technical] goes wrong, it must be fixed by it’s users amongst themselves. This then raises many interesting arguments about authorship.

As a system needs to be designer, but that designer has to allow his or her system to develop dynamically and organically, he or she needs to be able to step back – to put the designed object into the hands of the user. This idea has strong ties to Barthes and his ideas surrounding the Death of the Author (1967). Barthes speaks of how the writer must abandon any selfish connections to his or her own work and accept that the work is in, and of itself. The writer is a transmitter, but once the writing is in the hands of the reader, the writing is now under perception of the reader and the writing is merely a junction of ‘innumerable centres of culture’. To allow the writer and his or her background to have an influence on the understanding of a given text is to limit it. If a text exists in and of itself, purely in the hands of the reader, speculation can continue. The work can be improved, modified, experimented with; this is the essence of open source culture. Everything is open ended with that exact intention, to promote and encourage experimentation with the hope that in the midst of play and tamper, there will be improvement and success. This does not exist solely in the design of open systems of literal user contribution. Michael Hansmeyer is an architect who works in the field of generative design. Hansmeyer’s works are almost self-producing where Hansmeyer just designs the algorithm which lets them grow: ‘One no longer designs an object, but a process to generate objects.’ (Hansmeyer, 2011). Hansmeyer produced a series of generatively designed columns for the Gwangju Design Biennale in 2011. In the process of constructing them Hansmeyer was forced to question his own agency in the design process of ‘his’ works. This draws parallels to the Barthes and Foucault notions of the author, and the inherent benefits of a full detachment of the author from the artefact.

The fact that there is discrepancy in Hansmeyer about his role and his creations raises questions about the human condition or the human psyche. Why is it that we must maintain ownership of something we create? Why must we attach our name to something which will be seen and used by others? Do we all inherently seek fame and recognition? Zygmunt Bauman raises an interesting paradox when he says ‘individuality is a matter of crowd spirit and a demand enforced by a crowd’ (Bauman, 2005). To be part of a crowd is to maintain individuality.

Open source culture is something can be extremely beneficial culturally and socially, but also has many deep social and cultural contradictions. However the open source model is an organic one. Deleuze and Guattari speak of the Rhizome (1980) as a well function model. Something which has no central stem or root, but functions en masse, such as a pack of rats or a fungal system. These are things which work without hierarchy but with mutual status working for a greater cause: the maintaing and improvement of the Rhizome. This ventures into territory I am interested in, but is perhaps beyond the scope of the dissertation I aim to write, as it looks at how a non-capitalsit structure operates within what is very much a culture based on top-down, Capitalist views. However, it may lead to more answers as to why open source may struggle to truly expand or reach a developmental peak.

Although authorship is a well studied topic in the world of philosophy, art and design, and the open source movement is a well documented and argued one, I do not feel there is a true connection of the two. I aim to provide a critical analysis of the open source culture and how it truly works on a psychological level and how that affects its core values.

Josh

Bibliography

Bauman, Z. (2005) Liquid life. Cambridge, UK: Polity Press.

Certeau, M. (1984) The practice of everyday life. Berkeley: University of California Press.

Davies, C. and Parrinder, M. (2010) Limited language. Basel: Birkhäuser Verlag.

Deleuze, G. and Guattari, F. (1987) A thousand plateaus. Minneapolis: University of Minnesota Press.

DVICE (2012) Ethiopian kids hack OLPCs in 5 months with zero instruction. [online] Available at: http://www.dvice.com/archives/2012/10/ethiopian-kids.php [Accessed: 7 May 2013].

electricpulp.com (2013) Alltop – Top Open Source News. [online] Available at: http://open-source.alltop.com/ [Accessed: 7 May 2013].

Keen, A. (2007) The cult of the amateur. London: Nicholas Brealey.

Leadbeater, C. (2009) We-think. London: Profile Books.

Manovich, L. (2002) The language of new media. Cambridge, Mass.: MIT Press.

Negroponte, N. (1995) Being digital. New York: Knopf.

Wiseman, B., Groves, J., & Appignanesi, R. (2000). Introducing Lévi-Strauss and structural anthropology. Cambridge, UK, Icon Books.

Senior, D. (2012) Access to Tools. Bulletins of the Serving Library, 1 (2), p.2 – 12.

Net-security.org (2013) Analyzing 450 million lines of software code. [online] Available at: http://www.net-security.org/secworld.php?id=14871 [Accessed: 7 May 2013].

Servinglibrary.org (2013) The Serving Library. [online] Available at: http://www.servinglibrary.org/ [Accessed: 7 May 2013].

Michael-hansmeyer.com (n.d.) Michael Hansmeyer – Computational Architecture. [online] Available at: http://www.michael-hansmeyer.com/ [Accessed: 11 Mar 2013].

Supporting Images

Michael-hansmeyer.com (n.d.) Michael Hansmeyer – Computational Architecture: Columns. [online] Available at: http://www.michael-hansmeyer.com/projects/columns.html?screenSize=1&color=1#13 [Accessed: 7 May 2013].

I am, for a number of reason, very often reminded of the proverb:

If you give a man a fish, you feed him for a day. If you give a man a fishing rod, you feed him for a lifetime.

…or one of the many incarnations of it. Largely, I think, down to the fact that I am forever learning and discovering new tools: programming, drawing, physical computing. I am gradually working my way through the many videos of speakers of the recent Eyeo festival (of which there are many) and was taken by what Amit Pitaru had to say with regards to the proverb [near the end]:

 

 

Pitaru talks of the privileged position we are in. By we I am talking about the generation of multidisciplinary emergent workers who have skills and tools at our finger tips (I have prematurely added myself to this category). Particularly in reference to those which use programming as a means to design or produce art. If there is something we like the look of, we no longer have to wait for the passer-by to give us the fishing rod or show us how to use it; we take what we want and learn how to use it, free-of-charge*. Now it is up to us to decide what it is we want to do with these new tools.

Pitaru has dedicated a lot of his work to helping others. He has used his newfound skills to help produce new tools to help the disabled interact with the world, for example. I have been in an enveloping world of learning and practicing varying languages and forms of programming for about 2 years now and I am just getting to the stage where I feel I can make tools for others to use. My first venture being Ideas-Bank; led by my fascination and fondness of Open Source culture. It is not exactly popular, but I am finding myself using it really quite often. Now I know that I can create tools that I find useful, very soon I should be looking at what I can make that really will benefit others—particularly those who are not as privileged as I am.

Josh

*This is a point in itself which I am sure to return to; mostly regarding education.