Undrawable

Undrawable – Micheal Hansmeyer

Architect Micheal Hansmeyer uses generative computational methods (largely using Processing) to build complex outcomes based on very simple inputs which are also controlled used very simple controllers – the algorithms are relatively simple, but the complexity grows with iteration.

The generative systems were then lent to a more practical sense. Hansmeyer felt that the column was a suitable way to go. Incidentally, I feel this was a particularly bad choice as in fact even the most famous of columns are mere embellishment as a symbol of power and wealth. However the column does demonstrate that these, initially, unmanageable constructs based on pure algorithm, can in fact be controlled and influenced to create an object of a certain design.

Therein lies Hansmeyer’s problem with this way of working—Hansmeyer was unsure of the level of agency the architect (designer) can claim in the production of such an object. The architect creates the algorithm—the starting conditions—and then all he can do is watch the ‘object’ grow. The architect can no longer design for a finished outcome, but can only design the initial state which then goes on to govern the final result.

This is a particular area of interest of mine—this idea that a modern designer no longer designs for a finished outcome, but in fact designs a set of conditions, or a framework within which a conversation can take place (socially, computationally, and beyond) and then must let this system evolve at its own wil. A designer can no longer design with a view of the final outcome, the designer must hand over the baton to the user whom becomes dictator of the outcome. I think this is an aspect to a new way of designing which is currently in it’s early days, but I am almost certain (less and less based on gut feelings) that this is the future of design—an almost styleless, egoless form of design which is based on evolution and generation—and one which does not only apply to architecture.

On a side note, Hansmeyer did experiment into taking his complex structures outside of a computer, and this was one of the results. He noted on current 3D printers lack of a resolution high enough, and robotic carving machines being too large to navigate the minuscule areas of complexity at a micro level. A layered, laser cut approach was deemed appropriate, and the above image is quite fascinating. Hansmeyer also stated, and I agree, that is is only a matter of a few years until 3D printers will have the resolution for such complexity, and this structural experiments will not take long at all—as with everything, the rate of development needs to increased for notable developments to be made.

More fantastic lectures to be found here:  Bartlett School of Architecture on Vimeo.

Josh

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